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Team fortress 3 new classes
Team fortress 3 new classes






Similarly to King of the Hill, this repeats for two or three rounds depending on which team wins on the second round.

  • Payload Race - A version of Payload where both teams have a cart to push to the end of a map.
  • Certain Payload maps have multiple stages, consisting of multiple areas with two checkpoints.
  • If BLU doesn't push the cart for 30 seconds, it will start moving backward until it reaches BLU spawn, a captured checkpoint, or an uphill slope. BLU pushes the cart by standing next to it, and any RED member standing near the cart will stop it from progressing.
  • Payload - A timed gamemode where the BLU team has to escort a cart full of explosives through a series of checkpoints and into RED's base.
  • Upgrades and Canteen power-ups can be purchased at the spawnpoint using cash picked up by the players upon destroying a robot.
  • Mann vs Machine - A team of three to six players must fend off a horde of robots attempting to carry a bomb to a certain part of the map.
  • A version of King of the Hill with 4 teams (KOTH4) also exists, which continues until the same team wins twice.
  • This repeats for two (if the same team wins twice) or three (if a different team wins the third time) rounds. The timer freezes if the enemy team manages to capture the point back.
  • King of the Hill - A gamemode focusing on a single control point in the centre of the map, where each team has to have the point owned for three minutes.
  • The team that captures all control points wins.
  • Domination CP - Both teams start out with no control points, with all the points in the map starting out neutral.
  • The team that captures every control point wins.
  • Linear CP - Both teams start with equal amounts of captured control points, and a central control point starts out neutral.
  • Control Points - A timed gamemode where players have to control all the titular control points on the map.
  • If the train runs out of health, the train is destroyed and RED wins. For every 35 seconds that BLU fails to capture the control point, the train loses 10% of its health. BLU's goal is to escort the train to the end of the map by capturing control points throughout the map.
  • End of the Line - A variant of attack/defend centering around a train carrying a payload.
  • Pyramid - Three control points the first two points can be captured in any order, but both must be captured to capture the final point.
  • Central - A central point can be captured to win the map at any time, but capturing the other control points makes capturing the central point easier.
  • Linear - Points are captured in a specific order.
  • team fortress 3 new classes

    The round goes on until BLU captures all control points (BLU wins) or until the timer runs out (RED wins). Once a control point is captured by BLU, the time limit is extended it cannot be re-captured by RED.

  • Attack/Defend - A timed gamemode, where the RED team has to defend multiple of their control points from the BLU team.







  • Team fortress 3 new classes